Whether you like street or trick skating, this game has it covered. Sound crazy? That's really just the beginning. On the roof, players can opt to simply pull off moves, or select to crash through the roof into the gymnasium, whereupon they can skate up into the basketball hoop for extra points. The high school has multiple levels from which you can jump off a third story to another roof or to a secret ramp to a fourth second-level bonus area, complete with bonus points. Neversoft delivered just what a skater wants. Little ramps lead to smoothly transitioned walls to grindable benches, hand rails, gymnastic horse bars, garbage cans, mall art, escalators, whatever. In fact, they're better than the skate parks I frequented in Southern California when I was a kid (Skatopia, The Endless Wave, The Concrete Wave, The Snake, etc.).
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Still, if you just want to free skate, the levels are like wonder parks. Also choosable are Single Session and two player games. Whoever places in the top slots places earns awards, gold, silver, and bronze, and has the chance to repeat the session if desired. After three tries, points are accumulated and tallied. In contests, players get points for combos and special moves, and have points subtracted for bails (i.e. The more levels you open, the more points you earn, and the more competitions you can enter. The more tapes you have the more levels you open. In each level, players can find five letters, spelling out SKATE, and find numerous videocassette tapes hidden in well-placed or specialized areas, such as lunch benches to grind on. Here, you'll need to perform varying tricks, depending on the course, to open up new courses and enter into contests. Career mode is where the competitors go, when they're ready to earn new secret levels, skaters, and bonuses.
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It's a no hassle, free style set of courses to play around in. Players can choose to play through several different modes.
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What makes this game good for both newbies and hardcore gamers is that the learning curve is steady and consistent and rewards those who learn new how to play the game. But what ups the ante with Tony Hawk over the other skateboarding game on PS is that while pulling off tricks is relatively easy, earning points requires you to put those skills to use and improve.
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With extraordinarily well thought out levels, players can skate in high schools, parks, malls, warehouses, streets, and skate parks, and pull off amazing stunts effortlessly. In this level, skaters have no time limits, no restrictions, not scores, and no cops. Players can race or pull off tricks to their heart's desire in several different modes, whether they love to free skate, compete, or unlock secrets.Īs with the best part of snowboarding games, in Tony Hawk, players can simply goof off by going to Free Skate mode. It's a highly imaginative, deep, and amazingly addictive game that no PlayStation owner, or any system owner for that matter, should be without.
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Then you simply dust yourself off and do it again. You can perform more than a half dozen amazing feats of athleticism in a single jump, lifting up more than 20 feet into air and landing on your skateboard to do it again, or by hurling yourself off a 30-foot jump and landing dangerously on your back. Players can jump, race, trick and fall off any surface in the game - you name it - with room to pull off tricks, jump into secret areas, and grab bonuses and prizes as a reward for their skills. In the "last" real year of the PlayStation, Neversoft has created a fantastic engine that enables players to do everything possible in skateboarding. Tony Hawk Pro Skater is that rare gem of a game that defies what other developers say can't be done. And yet, less than 12 months later, Tony Hawk Pro Skater has captured the pure grit and radical feel of skateboarding, delivering it in near perfect form onto the PlayStation with a mastery and sense of programming finesse beyond anyone's imagination.
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Videogame skateboarding on the PlayStation has really only been around for a year, introduced by EA with Street Sk8er last fall.